Creating Experiments
Blocks
What you’ll learn:
- How to add a new Block to a Configuration File
- How to present Trials in serial order
- How to present Trials in random order (with or without replacement)
- How to define a BlockOrder
Instruction/Cue Screen Trials
What you’ll learn:
- How to add a new Instruction/Cue Screen Trial to a Configuration File
- How to create instruction screens using PowerPoint
- How to save instruction screens in the appropriate OpenMaze folder
- How to define presentation duration
- How to add a trial end key to a Instruction/Cue Screen Trial
Task Trial Basics
IMPORTANT! What is called Header Attribute in this tutorial has been renamed to DisplayText. Its functionality remains the same.
What you’ll learn:
- How to add a new Task Trial to a Configuration File
- How to use Scenes on a trial-by-trial basis
- How to add HUD text
- How to define the participant starting position within the environment
Task Trial Goals/Landmarks
What you’ll learn:
- How to add Active Goals to an Scene
- How to add Invisible Goals to a Scene
- How to add Inactive Goals to a Scene
- How to set Goal Quotas
- How to add Landmarks to a Scene
Goals/Landmarks
Note: Landmarks can be created in the exact same way Goals are created in this video.
What you’ll learn:
- How to add a new Goal to a Configuration File
- How to manipulate Goal characteristics
- How to place Goals into Scenes a trial-by-trial basis
- How to import 3D Models and use them to create Goals
- How to import Image Files and use them to create Goals
- How to import Audio Files and assign them to Goals
Enclosures
What you’ll learn:
- How to add a new Enclosures to a Configuration File
- How to add Enclosures to Scenes on a trial-by-trial basis
- How to customize Enclosures
- How to use Enclosures to manipulate global-local environment cues
- How to create invisible Enclosures
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